Age of Mythology

Unlike the relics of Age of Empires and Age of Kings, the relics in AOM have a different use in the game. They are artifacts that the player is able to gather in order to gain bonuses other than the ones given by the gods. Relics are picked up and moved by the heroes of each culture, Greek heroes, Norse Hersir, and the Egyptian Pharaoh. To utilize the bonus a relic has, you must place it in your temple. But as soon as you do, your enemies will be notified.

Age of Mythology contains 47 different relics. Their functions are listed below.

A Pair of Golden Lions
Summons two golden lions for you to command. If killed, they will respawn at the temple after one minute
Ankh of Ra
Provides a steady trickle of favor
Anvil of Hephaestus
Armory technologies cost 10% less
Armor of Achilles
Infantry have 5% less hack damage vulnerability
Arrows of the Alfar
Towers, Fortresses and Town Centers have 20% more attack
Black Lotus
Villagers gather food from farms 10% faster
Blanket of Empress Zoe
Buildings have 20% less crush damage vulnerability
Boots of Kick Everything
Heroes move 20% faster
Bow of Artemis
Archers cost 15% less, Trolls cost 15% less wood, Centaurs cost 20% less wood
Bridle of Pegasus
Summons a Pegasus for the player to command. The Pegasus reappears at the temple after one minute if killed.
Buhen Flagstone
Walls cost 25% less
Canopic Jar of Imsety
Infantry train 15% faster
Catoblepas' Scales
Myth units have 20% less crush vulnerability
Dwarven Calipers
Siege weapons cost 20% less
Eye of Horus
Town Centers support +2 population
Eye of Ornlu
Hypaspists, Axemen and Throwing Axemen have 5% more attack
Fetters of Fenrir
Villagers kill nearly all animals in a single shot
Girdle of Hippolyta
Toxotes, Chariot Archers and Throwing Axemen have 5% more HP
Harmonia's Necklace
Villagers gather gold 10% faster
Harter's Folly
Scouting units have 2 more LOS
Head of Orpheus
Buildings have +8 LOS
Hera's Thundercloud Shawl
All human soldiers have 5% less pierce damage vulnerability
Khopesh of Horus
Hero damage multiplier vs. Myth units increased by 1 (EG), if a Hero has Damage x7 vs. myth units and the player gains this relic, it becomes Damage x 8.)
Kithara of Apollo
Villagers move 20% faster
Mithril Horseshoes
Cavalry move 10% faster
Monkey's Head
Summons three monkeys to serve the player. The monkeys will respawn at the temple one minute after they are killed.
Nose of the Sphinx
Buildings have 15% more HP
Odin's Spear
Hoplites, Spearmen and Ulfsarks have 5% more attack
Oseburg Wagon
Caravans cost 25% less and move 15% faster
Pandora's Box
Myth units train 25% faster
Pelt of Argus
All units gain an additional 6 LOS
Pygmalion's Statue
Villagers have 40% more HP
Reed of Nekhbet
Naval myth units have double attack
Ring of the Nibelung
Provides a steady trickle of gold
Scarab Pendant
The Helepolis, Siege Tower, Scarab and Portable ram all have their damage multiplier against buildings increased by 1.
Shard of Blue Crystal
Villagers gather wood and gold 5% faster
Shingles of Steel
Houses have triple HP
Ship of Fingernails
Provides a steady trickle of food
Sistrum of Bast
Villagers cost 10% less
Staff of Dionysus
Villagers carry 20 more food
Tail of the Cerberus
Myth unit special attacks take 25% less time to recharge
Toothed Arrows
Archers and Ballistas do 5% more damage
Tower of Sestus
Towers do 30% more damage to units at range, 10% more damage to units attacking their base
Trios Bow
Archers have 2 more range and LOS
Trojan Gate Hinge
Walls have 20% more HP
Tusk of the Iron Boar
Cavalry and Chariot Archers have 10% more HP
Wand of Gambantein
Temple technologies cost 20% less
Wedjat Eye
Myth units cost 10% less food, wood and gold

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If you have any comments, suggestions,  or if you would like to submit something, email me, Lucinda Sun.

Credits

+ Lucinda Sun
+ Marina Grintsvayg
+ Mr. McCann
+ Design © DayDreamGraphics. Site ©
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